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Видео с ютуба Steve Gaynor Interview

Steve Gaynor - Interview

Steve Gaynor - Interview

Steve Gaynor on What Makes Gone Home a Game | Game/Show | PBS Digital Studios

Steve Gaynor on What Makes Gone Home a Game | Game/Show | PBS Digital Studios

Interview w/Steve Gaynor on NOLF2

Interview w/Steve Gaynor on NOLF2

Steve Gaynor Interview (Gone Home) (SPOILERS!)

Steve Gaynor Interview (Gone Home) (SPOILERS!)

CRITICAL PATH—Steve Gaynor—Is There One True Path

CRITICAL PATH—Steve Gaynor—Is There One True Path

Steve Gaynor (Special Guest) - Kinda Funny Gamescast Ep. 53

Steve Gaynor (Special Guest) - Kinda Funny Gamescast Ep. 53

Back Seat Designers S4E1: Steve Gaynor (subverting expectations)

Back Seat Designers S4E1: Steve Gaynor (subverting expectations)

Steve Gaynor - Importance of Pointless Interactivity

Steve Gaynor - Importance of Pointless Interactivity

Steve Gaynor (Special Guest) - Kinda Funny Gamescast Ep. 64 (Pt. 4)

Steve Gaynor (Special Guest) - Kinda Funny Gamescast Ep. 64 (Pt. 4)

Gone Home Co-Creator Steve Gaynor - IGN Unfiltered #24

Gone Home Co-Creator Steve Gaynor - IGN Unfiltered #24

Steve Gaynor:

Steve Gaynor: "You can have deep, meaningful experiences with games that ultimately are invisible."

The Challenger Interviews Steve Gaynor

The Challenger Interviews Steve Gaynor

Tacoma - Steve Gaynor Gamelab 2015 Interview

Tacoma - Steve Gaynor Gamelab 2015 Interview

Gone Homecast: How Steve Gaynor Became a Dev, Changed an Industry - Kinda Funny Gamescast

Gone Homecast: How Steve Gaynor Became a Dev, Changed an Industry - Kinda Funny Gamescast

Steve Gaynor (Special Guest) - Kinda Funny Gamescast Ep. 110 (Pt. 4)

Steve Gaynor (Special Guest) - Kinda Funny Gamescast Ep. 110 (Pt. 4)

Steve Gaynor on Late Night Action w/ Alex Falcone

Steve Gaynor on Late Night Action w/ Alex Falcone

Designing Gone Home, Adam's 2013 Game of the Year - Interview with Steve Gaynor

Designing Gone Home, Adam's 2013 Game of the Year - Interview with Steve Gaynor

CRITICAL PATH—Steve Gaynor—Importance of Pointless Interactivity

CRITICAL PATH—Steve Gaynor—Importance of Pointless Interactivity

Steve Gaynor (The Fullbright Company) - Sup Holmes Ep 172

Steve Gaynor (The Fullbright Company) - Sup Holmes Ep 172

CRITICAL PATH—Steve Gaynor—Games About Games

CRITICAL PATH—Steve Gaynor—Games About Games

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